IT & Computing

Philosophy

We embrace the principles National Curriculum for Computing (2013) and welcome the introduction of more computer science related content as prescribed by the Government and some industries.  We must also be mindful of the value of IT user skills and what is appropriate for our students.  IT user content and computing content fits the car analogy well.  Having good IT and Digital literacy skills is like being able to drive a car, being skilled in computer science is like being able to fix and design a car.  Most people will need to drive a car; a small subset of people will work at fixing or designing cars. We have designed our curriculum with this in mind.

YEAR

 PROJECT

7

DIGITAL LITERACY (THE BASICS)

7

ALGORITHMS USING FLOWOL 

7

INTRODUCTION TO PROGRAMMING (SCRATCH)

7

PARTS OF A COMPUTER

7

SAFETY/BYTES  ACTIVITIES

7

INTERNET SEARCHING 

8

DATABASE (TOP TRUMPS/MR MEN/MURDER MOUNTAIN/SQL)

8

SMALL BASIC PROGRAMMING

8

WEBPAGES ( HTML ,JAVASCRIPT, DESIGN)

8

NETWORKS

8

SAFETY/BYTES  ACTIVITIES

8

PROGRAMMING ENRICHMENT  (WHAT IS APPROPRIATE FOR THE ABILITY OF THE CLASS)

 

DIGITAL IMAGES INCLUDING BINARY REPRESENTATION

9

PROGRAMMING  IN PYTHON 

9

ANIMATION (FLASH /ACTION SCRIPT)

9

ENRICHMENT/SPREADSHEETS/  

KS4 SUBJECTS

GCSE COMPUTING

BTEC FIRSTS 2012 IN INFORMATION AND CREATIVE TECHNOLOGY

FUNCTIONAL SKILLS IT (DISCRETE)

FINISHING IN 2014 OCR LEVEL 2 NATIONALS IN ICT

Performance

“Students are smart, polite, respectful and a joy to talk to”.

[Ofsted 2017]

 

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